Information-Field Engine — Ships on Water

A live demo of the spec. One deterministic field, two observers, replays as proof. Drive with W / A / D (or arrow keys). Click the canvas first to give it focus.

Observer A · wide
Observer B · chase cam
What each part demonstrates from the spec:
Two panels, one world — Evolution runs once; Observation is detached and duplicated. (C2)
Record → Replay — the world re-evolves from the input log alone; the state hash matches bit-for-bit. Replays are the canary. (C3)
Wake — a cosmetic layer using randomness, excluded from the hash. It looks different on every replay while the ships stay identical. (C4)
Show field data — the truth is the integer field on the left; the water you see is only a reconstructed observation of it. (C1, C5)