Recursive WebGPU Emergence Engine v2

Seed → rules → condition field → emerged terrain → child seeds → nested structures. The CPU supplies the top-level rules. WebGPU evolves the rule-field and renders the result.

Root rule set
0.58
0.50
0.44
0.11
Emergence controls
1.20
0.48
1.00
0.65
What changed: terrain cells now act as parent wholes. Stable regions spawn child-seed structures: forests, crystal spires, snow peaks, fungal stalks, and energy vents.
starting...
Controls: drag to orbit, mouse wheel to zoom. Run from localhost or https://.