particle break world

3D medium · density = crowding · webgpu

water — tears, then beads back
dust — scatters & lingers
plasma — swirls & pushes back
land — solid mass you bump
air — invisible, glows when squeezed

connect (trystero p2p)

offline · same room code = same world
Same room code seeds the same deterministic world, so the tears and wakes you carve match for everyone in it.
surrounding medium
click to fly  ·  WASD move · mouse look · space/shift up·down · wheel speed
gamepad: left stick move · right stick look · RB / LB up·down · RT boost

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