field ⇄ particle

breakable, reforming terrain · webgpu

fly into a hill — it gathers into debris
debris falls, scatters back into ground
heal 0 = craters persist (a delta) · heal >0 = reforms to seed

connect (trystero p2p)

offline · same room code = same seeded world
Same room code seeds the same terrain. Peers sync only ship pose; every ship carves every peer's local field (edits stay local — see notes at top of source).
terrain vs seed
click to fly  ·  WASD move · mouse look · space/shift up·down · wheel speed
gamepad: left stick move · right stick look · RB / LB up·down · RT boost

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