eml cloud flight · WebGPU
infinite carved cumulus · fly with a gamepad
density = fill·d − ( e^(k·n) − L·ln(d) )
d = local cloud depth (1 core → 0 skin) from coverage × height. The e^(k·n) term chews texture; the −ln(d) term bites the skin, leaving solid cores and wispy eroded edges. The field tiles forever — fly anywhere.
Gamepad: left stick = pitch/yaw · right stick = roll/look · RT = throttle · LT = brake · A = boost. Keyboard: W A S D fly · Q/E roll · mouse-drag = look · Shift boost · H hide panel. The lead orb rides ahead of you — fly into the deck to plow a hole through it.