LSS

About

Last Ship Sailing
Last Ship Sailing
Zero-gravity ship combat in your browser. Seven ships, two fleets, monsters in the dark. No installs, no game servers ; share a room code and fight.
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The Game

Last Ship Sailing is 3v3 zero-gravity dogfighting in alien arenas. Pick one of seven ships (Slayer, Tracker, Pyro, Blaster, Vortex, Syphon, Puncture), each with its own weapon, abilities, and Core Move. The round clock ticks down ; the last fleet sailing takes the round.

If both fleets are still alive late in the round, a champion field appears at the heart of the map, sealed inside a massive shell. Crack the shell open, slip your ship inside the field, and the round is yours ; assuming the other fleet doesn't blow you out of it first.

And stay out of the outskirts unless you mean it. Six creatures live beyond the arena walls: the FleshMaw, the GraveTitan, the HallowWalker, the IronBloom, the StoneShroud, and the VoidGazer. They spit lightning, they hit hard, and some of them can teleport right next to you.

Ways To Play

Signing in with Discord is optional. It adds your name and avatar to matches, the live lobby, stats, and the leaderboard ; the game itself never needs an account.

Make It Yours

The same tools we use to build the game ship with it. Map Lab builds arenas, Sound Lab tunes every effect in the game, and FX Lab plays with the visual effects ; all three are linked on the main screen, all three export settings the game can load. Run a local copy and you can swap in your own ship models, cockpit art, and sounds ; the network only syncs the fight, not the art, so your buddy sees a Slayer while you fly a banana. Both views are real.

The code and original assets are proprietary (see LICENSE) ; personalize your own copy freely, share what you make on the Discord, just don't redistribute or sell the game itself.

Made By

Ashman Roonz
Game design, direction, integration. Independent developer in Ontario, Canada, building under the Fractal Reality banner. Reachable at ashroney@gmail.com.
The Monster Dept.
Creature design and creature sounds. The six outskirts monsters ; their looks and their very creepy voices ; are the work of Ashman's son. Yes, the VoidGazer is supposed to make you feel like that.
The Cybernetic Unit
AI co-development pair. Much of the code was written in collaboration with an AI assistant working alongside Ashman: the human directs intent, vision, and final judgment ; the AI does the typing, surfaces tradeoffs, and catches bugs. Neither side ships this alone at this pace.
The Community
The people you'll fight. Matches, tournaments, custom maps and sounds, bug reports, and trash talk live on the Discord server and at r/LastShipSailing.

Connect

One last thing. If you've read this far, you're who we built this for. Bring a friend, pick a ship, share a room code. If something's broken, tell us on the Discord. If it's not broken but could be better, tell us anyway.